This is a spell book for Healing. As you can see after first two spells, you get two branches in spell tree. Left and right. It's very important that you don't follow just one branch if you wish to be dominus minoris (you need first 10 spells, that means from both branches)
or finally dominus majoris (you need all 15 spells). The right branch (4,6,8,10,12,14) has stronger spells (and they cost more mana) at begining but the left branch (3,5,7,9,11,13,15) has one spell more, and that's the strongest spell. Tree completed.
Spells by level:1. Light healingDescription: This spell regerates a few of your health points.
Effect: Healing 1 - 1 - Costs: 4 Mana - Level / max.: 1 / 3
Effect: Healing 1 - 1 - Costs: 5 Mana - Level / max.: 2 / 3
Effect: Healing 2 - 2 - Costs: 6 Mana - Level / max.: 3 / 3
2. Healing handsDescription: Healing hands is a light healing spell that regenerates health for 1-2 coven members.
Effect: Healing 2 - 4 - Costs: 8 Mana - Level / max.: 1 / 3
Effect: Healing 3 - 6 - Costs: 10 Mana - Level / max.: 2 / 3
Effect: Healing 4 - 9 - Costs: 13 Mana - Level / max.: 3 / 3
3. Fire protectionDescription: Protects you and one to two coven mates from fire attacks. The effects last for several combat rounds.
Effect: Protection Fire 2 - 4 - Costs: 12 Mana - Level / max.: 1 / 3
4. Light water protectionDescription: Defends you or an any circle member against water-attacks. The effect lasts for several battle rounds.
Effect: Protection Water 2 - 4 - Costs: 12 Mana - Level / max.: 1 / 3