This is a spell book for element Water. As you can see after first two spells, you get two branches in spell tree. Left and right. It's very important that you don't follow just one branch if you wish to be dominus minoris (you need first 10 spells, that means from both branches)
or finally dominus majoris (you need all 15 spells). The right branch (4,6,8,10,12,14) has stronger spells (and they cost more mana) at begining but the left branch (3,5,7,9,11,13,15) has one spell more, and that's the strongest spell. Tree completed.
Spells by level:
1. ColdnessDescription: Chill your enemies; Coldness causes minor Water damage.
Effect: Damage Water 1 - 2 - Costs: 4 Mana - Level / max.: 1 / 3
Effect: Damage Water 1 - 3 - Costs: 5 Mana - Level / max.: 2 / 3
Effect: Damage Water 2 - 4 - Costs: 6 Mana - Level / max.: 3 / 3
2. FrostDescription: Chill your enemies; Coldness causes minor Water damage.
Effect: Damage Water 1 - 3 - Costs: 8 Mana - Level / max.: 1 / 3
Effect: Damage Water 1 - 4 - Costs: 10 Mana - Level / max.: 2 / 3
Effect: Damage Water 2 - 6 - Costs: 13 Mana - Level / max.: 3 / 3
3. Snow attackDescription: Buries your enemy under piles of snow.
Effect: Damage Water 2 - 4 - Costs: 12 Mana - Level / max.: 1 / 3
Effect: Damage Water 4-9 - Costs: 20 Mana - Level/Max: 3/3
4. HailDescription: Hail shoots painful grains of ice into the victim’s face..
Effect: Damage Water 3 - 5 - Costs: 16 Mana - Level / max.: 1 / 3
Effect: Damage Water 6-11 - Costs: 27 Mana - Level/Max: 3/3
6. Flood Description: Drenches your opponent with icy water, after this spell a dry robe is a must!
Effect: Damage Water 6-10 - Costs: 28 Mana - Level/Max: 1/3